![]() Phase 2 is similar to phase 1, except you don't have to deal with Blasphemy but instead, you now have to deal with Grim Reflections. This one should be tanked by the one that doesn't currently have The Fallen King. This add should be cleaved down and then focus nuked once reaching 35%. There will also be a big add called Monstrous Soul that does more damage the less health it has. Note that this debuff lasts a couple of seconds longer than how often he casts it, so there will be some time where either of the 2 tanks will be tanking with a bit of this on them. The tank swap mechanic here is Soul Reaper. In the first Intermission, you will be fighting The Fallen King. This will happen twice in this phase, and you need to alternate as you get a debuff that prevents you from going in again. ![]() Once these adds have been dealt with, you will be sent back outside to resume phase 1. As the inside tank, you want to get aggro on the big add called Anduin's Despair and drag it around to the smaller adds that slowly move towards the middle. The smartest thing to do is to have whichever tank is going in, to be the last one to tank the boss, so the stacks are reset outside for the other tank. Anyone hit by it will be sent into a different phase where you have to deal with a couple of different adds. You want to avoid these as they silence anything they hit. He will also cast Wicked Star, which shoots out from him and then travels back. You can step out of it if you start going low on hp. Anduin casts Befouled Barrier on top of the active tank, which absorbs 75% of healing received inside of it, and will disappear once fully healed. In phase 1, he casts Blasphemy which requires you to match it with someone of the opposite debuff (color) before the timer runs out. This increases his attack speed, so you want to be swapping every now and then. You can use Ring of Peace to help move the small Degeneration Automas and Leg Sweep to stop them from casting Degenerate.įor most of the fight, when you're actively fighting Anduin, he has a stacking buff called Dark Zeal. Make sure to pick up adds after intermission. Tldr Deconstruction debuff (tank1) > Kinetic Resonance (tank2) > Sundering (tank1) > Kinetic Resonance (tank2). The way you wanna do it is this way: If tank 1 has debuff from Deconstruction Energy, tank 2 starts the combo and takes Kinetic, then tank 1 takes Sundering and then tank 2 takes the second Kinetic Resonance. Sundering Resonance does a large amount of Cosmic damage and increases physical damage taken. Kinetic Resonance does a large amount of Physical damage and increases Cosmic damage taken. It will cast a combo of Kinetic Resonance > Sundering Resonance > Kinetic Resonance in that order. Additionally, it will increase your physical damage taken by 100% for 10 seconds. It can be used to destroy Unstable Motes when it explodes. The first one is Deconstruction Energy, which is placed on the current tank and a random player.
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